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Old Nov 15, 2006, 01:12 AM // 01:12   #161
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I had this question for a while when i first got the fiery dragon sowrd like a year ago. Could u make it so when u dye any type of flame weapon that the color of the flame also changes, that would be so cool lol.
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Old Nov 15, 2006, 01:36 AM // 01:36   #162
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What does the future of Guild Wars have in store?

Any tease of the next Chapter? Maybe one thing you could say for certain?

Will you ever consider a Guild Wars 2 further down the road? (I hope so I also hope it's pay to play.)
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Old Nov 15, 2006, 02:47 AM // 02:47   #163
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Why are ritulists made useless In PvP? Thats my big question, because right now ritulists have no Niche what-so-ever. PAragons do gruop portection better, monks do healing better, and elementalists do dmg better without arguement.

The rit is a Sucks-at everything class,I.E. jack of all trades. what will Anet do in the future to prevent this from happening? how many specialities do you think that you can cram into the game before it becomes somewhat repetitive...

P.S. class balence in this game is much much better than most other games. but with all the options for classes now one class simply getting overlapped(like the ritulist) is much mroe likley to happen
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Old Nov 15, 2006, 02:54 AM // 02:54   #164
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Are heroes here to stay ? if the answer is yes then I guess I will find a proper multiplayer game.
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Old Nov 15, 2006, 02:57 AM // 02:57   #165
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I like some of the questions asked so far but mine is just for fun.

Has there been any discussion about a team-dodgeball arena or ladder?

Thanks
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Old Nov 15, 2006, 03:47 AM // 03:47   #166
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Quote:
Originally Posted by Sirus Dibley
Are heroes here to stay ? if the answer is yes then I guess I will find a proper multiplayer game.
I have the same question. Are Heroes here to stay? But unlike the above poster, I hope the answer is yes.

Last edited by Sid Soggybottom; Nov 15, 2006 at 03:50 AM // 03:50..
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Old Nov 15, 2006, 03:53 AM // 03:53   #167
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What does the future of Guild Wars have in store for us as far as regular MMO's are like? Will the game ever become non-outpost based and will there ever be the option to make gigantic parties and fight level 90+ bosses? Will the level cap ever be raised?
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Old Nov 15, 2006, 04:45 AM // 04:45   #168
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It is obvious that the Guild Wars developers listened to player feature requests and feedback when designing Factions and Nightfall. We can be a fairly demanding bunch. Have there been any player requested features which have made it into the game which you didn't envisage including or thought you'd never-ever do? What steps do you take to make sure that Guild Wars stays as Guild Wars and doesn't become another game by player request?

Thanks.
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Old Nov 15, 2006, 05:54 AM // 05:54   #169
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This isn't a discussion thread or an "answer other people's questions" thread. Please leave it at questions only.
__________________
People are stupid.
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Old Nov 15, 2006, 06:05 AM // 06:05   #170
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When the game was being designed, was it intended as a PVE game with pvp, or a pvp game with pve?
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Old Nov 15, 2006, 06:27 AM // 06:27   #171
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When you were developing GW .. did you ever consider having skills be restricted to each chapter (or perhaps a set of chapters) and not useable in other chapters? The idea would be that the developers wouldn't have to balance new skills with all other old skills from the past. This would be like "Type II" play in Magic: The Gathering where the cards (skills) are only valid for 3 "expansions" each.
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Old Nov 15, 2006, 07:04 AM // 07:04   #172
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How do you see the relationship between PvE and PvP developing? More specifically, do you see them interweaving more or less? Also more specifically, what kind of a balance do you see developing in future chapters between PvE-oriented content and PvP-oriented content?

Last edited by Doomlord_Slayermann; Nov 15, 2006 at 07:27 AM // 07:27..
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Old Nov 15, 2006, 07:07 AM // 07:07   #173
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Q:Is hero vs hero ever going to become ranked/have seasonal competitions/etc, and if so will it be based on skill level (e.g. elo ranking from chess) rather than games played?

I know guild wars is not really made to be 1 vs 1, but its rather discouraging having no way to prove your worth so you can form/join a good, creative guild. People generally use rank to judge but there's quite a lot of incompetent players who have "iwayed", or whatever the current easy to play fame farm is, their way to rank X. Hero vs Hero seems like a good way for people to prove their individual skill level in guild wars.
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Old Nov 15, 2006, 07:46 AM // 07:46   #174
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1. Will there be an option to change a current guild's name?
2. I remember playing against REAL players in Heroes' Ascent and not glorified henchman. Is this going to be addressed any time soon?
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Old Nov 15, 2006, 07:52 AM // 07:52   #175
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any chance of Alliance verses Alliance battles? (Basiclly just really big GvG's with teams from each of the guilds of the alliances.)
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Old Nov 15, 2006, 08:54 AM // 08:54   #176
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Will the Guild Wars PVP community ever get any sort of Community Relations person that will come and post in PVP forums on various websites and discuss implementations to us in-game, or will all community relations issues be focused on answering the questions of PVE players?
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Old Nov 15, 2006, 09:14 AM // 09:14   #177
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Ive got a question:
Are you thinking of new emote (/dance, /guitar etc) to add into the game? either in an update or in chapters to come?
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Old Nov 15, 2006, 09:31 AM // 09:31   #178
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Quote:
Originally Posted by Azagoth
The only question I have is this :-

Now we have 3 full campaigns which equates to 8 characters plus all their respective heroes will storage ever be upgraded to reflect this?

I mean, it's quite frankly ridiculous to expect us with all 3 campaigns linked together to still use the same amount of storage as we had for the original Prophecies campaign.
AMEN

If you won't give us an auction house to unload it for the love of God give us the means to store it. Why has this been an issue for 3 chapters yet Anet seems to not care? You give us all these wonderful things like pumpkin heads and santa hats and we have to decide to keep them or dump them to store a useful item. WEAK!
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Old Nov 15, 2006, 10:05 AM // 10:05   #179
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<.< >.>
*de-lurks*
How do you feel about the way the Guild Wars story has turned out and, in the future, do you think you'll do anything differently about the way you develop your stories, such as adding greater character depth, more open ended mutli-choice quests and greater ramifications for in-game acts (such as alternative endings or opening or closing PvE content based on storyline actions)?

Also, if you would please answer Kelsey Cain's question on page 7, I would greatly appreciate it.
*returns to lurking*

*surprisingly de-lurks again*
And thanks for the elementalist update, which exceeded my expectations and has almost made an addict of me again.
*returns to lurking ... for real now ... honest*
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Old Nov 15, 2006, 11:49 AM // 11:49   #180
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I'd sure like a Azure Shadow/Nightmare pet, is there any chance ANet will be doing a series of Mini pets based on players favourite in-game models of creatures?

I would imagine it would be a popularity based contest "Fame the Beast", where the most favourite creatures will be immortalised in mini-pet form.

Nightmare mini-pet ftw!!
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